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Moonfrog LabsPosted 3 weeks ago

Lead Data Analyst

On-siteBengaluru, Karnataka, India

Full TimeSenior LevelStartup

Job Summary

Own the business problem, not the ticket. Run in-depth analyses on funnel drop-offs, cohort behavior, and player value to drive decisions, then defend findings with leadership. Build churn prediction models and LTV forecasts that enable early interventions and revenue planning. Tune the in-game economy by tracking currency inflation and reward elasticity, while architecting and optimizing pipelines for game telemetry and ML systems. Design A/B tests with rigorous guardrails and mentor a team of analysts. Translate complex data into actionable narratives for Product and Engineering, ensuring every insight leads to shipped changes rather than static slides.

Required Qualifications

  • 6–9 years in data analytics
  • ideally gaming, consumer tech, or mobile apps
  • Mastery of SQL
  • Window functions
  • complex joins across billions of rows
  • query optimisation
  • discipline to write SQL someone else can read six months later
  • Strong Python for analysis and automation
  • pandas
  • numpy
  • scripting
  • pipeline work
  • Judgment about Gen AI
  • LLMs where they earn their place
  • boilerplate SQL
  • code review
  • drafting
  • summarising qualitative data
  • exploratory scaffolding
  • don't use for numbers you'll present
  • causal claims
  • anything you can't verify
  • know the difference between a fast answer and a correct one
  • check
  • Big data and pipelines
  • Redshift
  • Athena
  • BigQuery
  • Hive
  • Spark
  • orchestration
  • Real statistical foundations
  • experiment design
  • causal inference basics
  • quantitative modelling
  • explain to a skeptic
  • Ownership
  • projects driven end-to-end
  • people made better along the way
  • Education
  • Bachelor's or Master's in CS, Engineering, Statistics, Mathematics, or similar
  • Visualisation
  • Looker
  • Tableau
  • Metabase
  • Power BI

Desired Qualifications

  • Mobile gaming analytics
  • retention curves
  • in-game economy
  • monetisation
  • LiveOps
  • Experience standing up an experimentation platform
  • feature store
  • Anything you've shipped that changed a game design decision

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