Helix AI Engineer, XR
On-siteSan Jose, California, United States
Job Summary
Build and maintain XR products to interface with our robots and data-capture hardware, implementing features, fixing bugs, and ensuring reliability as we scale. Design intuitive spatial user interfaces and visualizations while hardening XR data sync processes. Integrate custom hardware stacks with off-the-shelf XR headsets, jumping across hardware experiments, bug fixes, and new feature development as priorities shift. You'll thrive here if you love that kind of variety and move fast without needing a playbook. This role sits within our small but impactful XR team at Figure, an AI Robotics company developing a general purpose humanoid. We are based in San Jose, CA and require 5 days/week in-office collaboration.
Required Qualifications
- Deep hands-on XR development experience
- OpenXR
- Unity
- Godot
- Unreal Engine
- WebXR
- Comfortable working in XR for extended periods
- Strong C++
- Experience with video streaming and low-latency transmission systems
- Experience with high-precision motion-capture systems and tracking technologies
- Startup experience
- 5 days/week in-office collaboration
Desired Qualifications
- computer vision
- robotics
- custom hardware
- cloud APIs
- haptics
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