Game Programmer
On-site · Bengaluru, Karnataka, India
Job Summary
Lead and architect the engineering efforts for a multiplatform Unreal Engine 5 game, focusing on building scalable multiplayer systems, optimized level streaming, and performance tuning for PC and mobile. Drive technical decisions, mentor developers, and collaborate with designers, artists, and engineers to ensure high-quality, performant gameplay experiences. Core responsibilities include steering C++/Unreal development, implementing GAS for multiplayer gameplay, designing and integrating the client/server networking model, developing cross-platform build systems, and optimizing CPU/GPU/memory usage across hardware configurations. Strong emphasis on collaboration, problem-solving, and delivering robust, scalable solutions for open-world/large-scale environments.
Required Qualifications
- Expert C++ programming skills with deep Unreal Engine 5 experience
- Strong understanding of Gameplay Ability System (GAS) for multiplayer gameplay mechanics
- Experience developing for PC and mobile platforms, ensuring compatibility and performance
- Proficiency in Unreal Engine's networking framework, implementing client/server architectures for multiplayer games
- Expertise in level streaming techniques for open-world or large-scale environments
- Strong knowledge of build systems (Unreal Build System, Jenkins, CMake) for efficient multi-platform deployment
- Proven track record of optimizing CPU, GPU, and memory performance for both PC and mobile
- Familiarity with cloud-based multiplayer solutions, matchmaking, and server scaling
- Experience working with source control systems (Perforce, Git) and CI/CD pipelines
- Excellent analytical and problem-solving skills, with a deep understanding of game architecture and optimization
- Strong communication skills, capable of collaborating with technical and non-technical teams effectively
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