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Vira GamesPosted 1 month ago
EXPIRED

Game Economy Designer

Remote

Full TimeSenior Level

Job Summary

Balance game economy by configuring resource acquisition and expenditure across all stages, from Tutorial to Late Game. Design progression systems by calculating experience and adjusting session tempo while managing currency limits. Optimize monetization through unit economics and hybrid IAP plus Ads pricing. Produce production-ready GDDs for developers specifying data formats and analytics requirements. Audit project logic to identify and eliminate vulnerabilities before release. Leverage Python, SQL, and AI tools to simulate thousands of sessions and forecast player currency surplus or deficit. Maintain a centralized knowledge base for economic architecture.

Required Qualifications

  • 3+ years of experience as an economist in mobile F2P games
  • Experience configuring Core and Meta cycles
  • Experience working with games in the LiveOps phase
  • Advanced proficiency in Excel or Google Sheets (complex formulas, pivot tables, arrays, indices)
  • Ability to build mathematical models that are easy to read, maintain, and modify
  • Understanding of probability theory (Gacha, drop rates), combinatorics, and progression curve calculations
  • Understanding of retention metrics (Retention, Session Length) and monetization metrics (LTV, ARPDAU, Conversion Rate)
  • Knowledge of SQL for independently retrieving and analyzing data

Desired Qualifications

  • AI-Native Workflow: using neural networks to simulate thousands of game sessions
  • Generating Python code for balance calculations
  • Acting as a full-time co-pilot during requirements writing
  • Experience with visual system modeling tools
  • Ability to forecast player currency surplus or deficit over 6 months (LTV 180+) during new feature ideation

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