Freelance Technical Artist (Tools & Pipeline)
On-siteMalvern, England, United Kingdom of Great Britain and Northern Ireland
Job Summary
Design, implement, and maintain content creation pipelines for assets, terrains, and level design while building in-editor tools to increase efficiency. Profile and optimize assets, materials, and rendering workflows to meet performance targets, implementing best practices for Nanite, texture streaming, and draw call reduction. Act as the primary liaison between Art and Engineering, providing technical support, guidance, and training to artists and level designers. Collaborate with Gameplay, Lighting, VFX, and Animation to integrate complex content and troubleshoot issues across disciplines. Explore new tools and procedural content creation systems to improve iteration speed and scalability.
Required Qualifications
- 5+ years of professional experience as a Technical Artist in game development
- Strong understanding of Unreal Engine (UE4/UE5) workflows, including Blueprints, materials, and shader systems
- Proficiency with industry-standard DCC tools (Maya, 3ds Max, Blender, Substance, Houdini)
- Solid knowledge of scripting/programming (C++, Python, C#, HLSL, or similar)
- Experience optimizing assets for real-time rendering across multiple platforms
- Strong communication and collaboration skills across creative and technical disciplines
- Experience developing custom tools for art teams
Desired Qualifications
- AAA preferred
- Prior experience shipping AAA titles
- Familiarity with procedural content creation (PCG, Houdini)
- Knowledge of rigging and animation pipelines
- Background in VFX or shader programming
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