Environment Artist
On-siteKuala Lumpur, Kuala Lumpur, Malaysia
Job Summary
Translate concept art into 3D assets with art direction in mind, decorating levels from design to shipping quality while optimizing for real-time rendering. Collaborate with concept artists, level designers, scripters, VFX artists, and technical artists to build believable worlds through environmental storytelling and set dressing. Proficiency in Unreal Engine, Maya, ZBrush, and Substance Painter is required. Minimum of 2+ years of relevant experience in Level Art is necessary. Join an international team of 500+ employees at Larian Studios, known for Baldur's Gate 3 and Divinity: Original Sin 2.
Required Qualifications
- A minimum of 2+ years of previous relevant experience in a similar position
- Experience in Level Art and set dressing
- Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds
- Proficiency with Game Editors such as Unreal Engine, Unity or proprietary editors
- Proficiency in 3D software such as: Maya, 3ds Max or Blender
- Experience in 3D sculpting software such as Zbrush
- Proficiency in Texturing software such as Substance Painter for creating PBR correct textures
- Exemplary written and verbal communication skills
Desired Qualifications
- Experience working with photogrammetry. scanning, processing and cleaning up
- Proficiency in following software: Marvelous Designer, Substance Designer, Speedtree, RealityCapture or Houdini
- Ability to develop procedural workflows
- Knowledge of scripting languages such as Python or MEL script
- Traditional Art background, ability to conceptualize or portray ideas by painting or sketching them out
- Strong artistic and technical skills
- Understanding of how composition, shape, scale, colors and lighting can help push environments forward
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