Environment Artist - GameSim - Talent Pipeline
$70,000–$75,000 year
Hybrid · Austin, Texas, United States or Orlando, Florida, United States
Job Summary
Environment Artist / Generalist responsible for creating high-quality 3D environment art, props, modular assets, and world-building content across styles. Tasks include building environments in Unreal Engine, based on concept art and client direction, reviewing artwork, providing actionable feedback, contributing to pipelines and workflows, and growing toward lead responsibilities. Roles support flexible work options (remote, hybrid, in-office) with locations in Orlando, Austin, or New Orleans. Must have 5+ years of experience, at least one shipped project, and a strong portfolio demonstrating environment art and real-time production skills.
Required Qualifications
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role
- At least one shipped game or comparable real-time interactive project
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly
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