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Keywords Intl11 week ago

Environment Artist - GameSim - Talent Pipeline

$48,100–$51,800 year

Remote · Ontario, Canada or British Columbia, Canada

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Unknown

Job Summary

Environment Artist – a hands-on production role focused on creating high-quality 3D environment art and modular assets for diverse game-realist to stylized styles. Responsibilities include asset creation, world-building, asset integration in Unreal Engine, pipeline support, feedback and task breakdowns, quality reviews, and cross-studio collaboration. The role emphasizes translating creative direction into actionable work, maintaining visual and technical quality, documenting processes, and contributing to workflow improvements. The position offers flexible work options (remote, hybrid, in-office) with a Canada-based focus (Ontario or British Columbia) and requires strong production experience, a shipped game, a robust portfolio, and collaboration across time zones. Salary CAD 65k–70k (converted to USD for annualized salary field).

Required Qualifications

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production
  • At least one shipped game or comparable real-time interactive project
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency
  • Ability to work across different visual styles, from realistic to stylized
  • Experience creating both individual assets and assembled environments/scenes
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation
  • Professional experience with Unreal Engine
  • Proficiency with Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems
  • Ability to take vague or high-level direction and turn it into clear, actionable work
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners
  • Able to give and receive feedback professionally, clearly, and constructively
  • Strong ownership, follow-through, and problem-solving ability
  • Interest in growing into broader leadership responsibilities over time
  • Experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities
  • Experience working with outsourcing, co-development, partner studios, or external vendors
  • Experience collaborating with teams across different countries, cultures, and time zones
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents
  • Experience with Perforce, Jira, Miro, and Confluence
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints
  • Experience with both realistic and stylized production art
  • Experience in multiple engines or real-time pipelines
  • Experience working directly with clients or helping support client-facing reviews
  • Portfolio requirements emphasizing real-time engine renders (preferably Unreal Engine)
  • Examples showing modular asset systems, production-friendly environment pipelines
  • Clear explanations of personal contributions when showing team-created work
  • Context explaining goals, constraints, tools used, and production challenges you helped solve
  • Proficiency with industry-standard production tools (Perforce, Jira, Miro, Confluence)
  • Experience with style guide development, quality bars, or art-review standards
  • Experience translating client feedback into actionable Jira tasks or production plans
  • Experience with optimization and performance considerations for real-time environments

Desired Qualifications

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production
  • At least one shipped game or comparable real-time interactive project
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency
  • Ability to work across different visual styles, from realistic to stylized
  • Experience creating both individual assets and assembled environments/scenes
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation
  • Professional experience with Unreal Engine
  • Proficiency with Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems
  • Ability to take vague or high-level direction and turn it into clear, actionable work
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners
  • Able to give and receive feedback professionally, clearly, and constructively
  • Strong ownership, follow-through, and problem-solving ability
  • Interest in growing into broader leadership responsibilities over time
  • Experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities
  • Experience working with outsourcing, co-development, partner studios, or external vendors
  • Experience collaborating with teams across different countries, cultures, and time zones
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents
  • Experience with Perforce, Jira, Miro, and Confluence
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints
  • Experience with both realistic and stylized production art
  • Experience in multiple engines or real-time pipelines
  • Experience working directly with clients or helping support client-facing reviews
  • Portfolio requirements emphasizing real-time engine renders (preferably Unreal Engine)
  • Examples showing modular asset systems, production-friendly environment pipelines
  • Clear explanations of personal contributions when showing team-created work
  • Context explaining goals, constraints, tools used, and production challenges you helped solve
  • Proficiency with industry-standard production tools (Perforce, Jira, Miro, Confluence)
  • Experience with style guide development, quality bars, or art-review standards
  • Experience translating client feedback into actionable Jira tasks or production plans
  • Experience with optimization and performance considerations for real-time environments
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Environment Artist - GameSim - Talent Pipeline · Keywords Intl1

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