Engineer– Monopoly GO!
On-site · London, England, United Kingdom
Job Summary
Engineer to join Scopely's Monopoly GO! team in London, focusing on implementing new features with feature owners and integration with game client/server, designing and developing scalable game servers and tools, and writing automated tests to improve gameplay and liveops capabilities. Requires strong Unity/C#, cloud computing experience (AWS/GCP), low-latency distributed systems, concurrent/multithreaded programming, Unix-like OS knowledge, Redis/ORMs, security awareness, and an interest in applying AI to content pipelines and workflows.
Required Qualifications
- 3+ years as part of a professional game development team or other relevant area
- Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms)
- Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms
- Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems
- Knowledge of Unix-like operating systems
- Experience with Redis (or other database systems), ORMs and migration scripts
- Ability to write efficient low-latency, low-IO code
- Good understanding of how to prevent intrusions, injections, cheating etc.
- Being curious about how AI can improve creativity and productivity — whether it’s prompt workflows, automation, or integrating AI tools into content pipelines
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