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Scopely10 months ago

Engineer– Monopoly GO!

On-site · London, England, United Kingdom

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Unknown

Job Summary

Engineer to join Scopely's Monopoly GO! team in London, focusing on implementing new features with feature owners and integration with game client/server, designing and developing scalable game servers and tools, and writing automated tests to improve gameplay and liveops capabilities. Requires strong Unity/C#, cloud computing experience (AWS/GCP), low-latency distributed systems, concurrent/multithreaded programming, Unix-like OS knowledge, Redis/ORMs, security awareness, and an interest in applying AI to content pipelines and workflows.

Required Qualifications

  • 3+ years as part of a professional game development team or other relevant area
  • Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms)
  • Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms
  • Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems
  • Knowledge of Unix-like operating systems
  • Experience with Redis (or other database systems), ORMs and migration scripts
  • Ability to write efficient low-latency, low-IO code
  • Good understanding of how to prevent intrusions, injections, cheating etc.
  • Being curious about how AI can improve creativity and productivity — whether it’s prompt workflows, automation, or integrating AI tools into content pipelines
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Engineer– Monopoly GO!

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