DevOps Software Engineer
HybridBrisbane, Queensland, Australia
Job Summary
Design and maintain CI/CD pipelines for game builds across PC, console, and mobile platforms while managing build farms and optimizing nightly processes. Maintain source control infrastructure including Perforce and Git, automate packaging and distribution to storefronts, and monitor pipeline health to diagnose failures and reduce iteration times. Support automated testing infrastructure, manage cloud and on-prem infrastructure for build servers and backend services, and write internal scripts to streamline developer workflows. Own incident response for pipeline outages, document processes, and collaborate with engineering leads to define infrastructure needs.
Required Qualifications
- 2-3 years of experience in DevOps, build engineering, or infrastructure roles
- Solid scripting/programming ability (Python, C#, Bash, or similar)
- Experience with CI/CD tools (Jenkins, TeamCity, GitLab CI, Azure DevOps, or similar)
- Hands-on experience with version control systems at scale, especially Perforce and/or Git (Git LFS)
- Familiarity with containerization and orchestration (Docker, Kubernetes)
- Experience with at least one major cloud provider (AWS, Azure, GCP)
- Comfortable working cross-functionally with programmers, artists, and producers
- Strong troubleshooting skills and a bias toward automating repetitive work
Desired Qualifications
- game industry experience
- Experience with Unreal Engine
- Understanding of build processes for game engines (Unity, Unreal, or proprietary engines)
- Experience with console cert/submission pipelines (PlayStation, Xbox, Switch)
- Familiarity with live-ops backend services and telemetry pipelines
- Experience with infrastructure-as-code (Terraform, Ansible)
- Experience scaling build infrastructure for a live-service or multi-title studio
Hiring someone like this?
Get your role in front of qualified candidates on Sorce.