Crowd TD
$93,000–$103,000 year
On-siteVancouver, British Columbia, Canada
Job Summary
Design, build, and maintain an efficient crowd pipeline using Maya, Houdini, and Atoms while proactively prototyping shot pipelines to identify technical gaps before they impact artists. Write clean Python code to develop tools that increase the creative capabilities of the crowd team and act as the technical safety net for troubleshooting day-to-day production shot issues. Take ownership of the complete crowd technical lifecycle, ensuring seamless integration into downstream workflows like FX and LRC, and serve as the liaison between Asset and Shot departments to translate creative needs into technical realities. Coach Layout, Animation, and FX team members on newly developed crowd setup tools and partner with Dev and Digital Workflow supervisors to integrate all crowd systems into the broader studio pipeline.
Required Qualifications
- 3 plus years of experience developing crowd setups and pipeline tools in VFX feature films, high end TV, or animation
- Expert level scripting skills in Python
- deep generalist knowledge of Maya
- Hands on experience building digital assets with Atoms Crowd
- very strong understanding of global crowd workflows
- Exceptional written and verbal English communication skills
- You must be legally eligible to work in British Columbia
Desired Qualifications
- Working knowledge of Houdini
- A strong understanding of Linux based operating systems
- A degree in Computer Graphics, Computer Science, or a related technical field
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