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One Of Us4 days ago

Creature / Character Modeller

Hybrid · London, England, United Kingdom

Type
Contract
Level
Mid Level
Education
Not Specified
Company size
Unknown

Job Summary

Hybrid Creature/Character Modeller role based in London. You’ll build and finalize photo-real creature and human characters with clean topology and UVs, sculpt displacement maps, and create FACS-based facial shapes that integrate into the pipeline. Collaborate with Rigging, CFX, and Animation, contribute to workflows, and document processes. A portfolio showing relevant work is required. Must have experience with Maya, ZBrush, Mush 3D, Wrap 3D; shot-sculpting; and an understanding of anatomy for humans and creatures. Office in Old Street with hybrid schedule (minimum 2 days in the studio). Must hold a current work permit for the region; sponsorship details to be disclosed if needed. Benefits include 25 days holiday plus bank holidays, volunteering days, pension, life insurance, Medicash, and a calendar of events.

Required Qualifications

  • Portfolio demonstrating quality and ability to build photo-real Creature/Character models
  • Experience in Maya, ZBrush, Mush 3D, Wrap 3D
  • Experience in Shotsculpting
  • Understanding of topology and UV workflows
  • Ability to create displacement maps for characters/creatures
  • Experience with LODs and technical meshes for creatures
  • Knowledge of anatomy for humans and creatures; FACS-based facial shapes
  • Familiarity with rigging, CFX and Animation requirements
  • Ability to work with downstream departments (Rigging, CFX, Animation) and document workflows
  • Current work permit for the region; disclosure if sponsorship is needed

Additional Requirements

  • work permit required for region
  • sponsorship may be required
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One Of Us

Creature / Character Modeller

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