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Larian StudiosPosted 1 month ago

Combat Designer | Concepteur de combats

On-siteQuebec, Canada

Full TimeMedium

Job Summary

Devise tactical, engaging combat encounters with novel, memorable challenges and take ownership of their execution. Follow up on asset requests with Art, Narrative, and Scripting departments to ensure production alignment. Master internal tools, report bugs and UX issues, and proactively flag any problems impacting the overall combat experience. Act as a vector for improvement by tracking changes in mechanics and game rules while advocating for player motivations and industry standards. Collaborate across diverse disciplines to guide design through clear documentation and verbal communication.

Required Qualifications

  • 3 years experience in a design position with a solid understanding on how combat encounters work
  • Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
  • At least one shipped title, from pre-production to a finished product
  • Proficiency in written communication & a track record of effectively conveying design through clear documentation
  • Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
  • Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines
  • fluency in English

Desired Qualifications

  • A passion for deep combat mechanics & imaginary worlds in general
  • Programming skills in C, C++, Lua or C#

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