Character Rigging & Tools Artist
$100,000–$130,000 year
RemoteToronto, Ontario, Canada or Canada
Toronto, Ontario, Canada or CanadaRemoteFull Time$100,000–$130,000 yearSmall
Full TimeSmall
Job Summary
Create high-quality character rigs with realistic deformations and skin meshes for production-ready human and creature assets. Collaborate with animators, technical artists, and designers to develop robust rigging systems, improve pipelines, and resolve integration issues throughout development. Optimize rigs for in-game performance while maintaining animation quality and maintain clear technical documentation for workflows and best practices. Contribute to establishing rigging standards and pipeline improvements across the project.
Required Qualifications
- 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles
- Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows
- Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder
- Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows
- Solid experience working with Unreal Engine, including character integration and animation pipelines
- Proven experience designing, building, and maintaining scalable character rigging pipelines and production workflows
- Strong understanding of character deformation, skinning, and animation systems
- Excellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions
- Self-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies
- Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams
Desired Qualifications
- Familiarity with Unreal Engine rigging pipelines for Control Rig & Simulation
- Familiarity with Maya MGear plugin
Hiring someone like this?
Get your role in front of qualified candidates on Sorce.