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Torn Banner StudiosPosted 1 month ago

Character Rigging & Tools Artist

$100,000–$130,000 year

RemoteToronto, Ontario, Canada or Canada

Full TimeSmall

Job Summary

Create high-quality character rigs with realistic deformations and skin meshes for production-ready human and creature assets. Collaborate with animators, technical artists, and designers to develop robust rigging systems, improve pipelines, and resolve integration issues throughout development. Optimize rigs for in-game performance while maintaining animation quality and maintain clear technical documentation for workflows and best practices. Contribute to establishing rigging standards and pipeline improvements across the project.

Required Qualifications

  • 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles
  • Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows
  • Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder
  • Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows
  • Solid experience working with Unreal Engine, including character integration and animation pipelines
  • Proven experience designing, building, and maintaining scalable character rigging pipelines and production workflows
  • Strong understanding of character deformation, skinning, and animation systems
  • Excellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions
  • Self-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies
  • Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams

Desired Qualifications

  • Familiarity with Unreal Engine rigging pipelines for Control Rig & Simulation
  • Familiarity with Maya MGear plugin

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