CG Modeler
On-siteNew Orleans, Louisiana, United States
Job Summary
Create and refine high-quality digital models for sets, props, and vehicles based on references and directorial feedback. Manage and optimize UV mapping for clean texture workflows while researching visual references to inform surface detail. Collaborate with supervisors and the TD team to streamline the production pipeline and resolve creative challenges. Ensure models meet technical requirements for layout, lookdev, and lighting integration into live action plates. Maintain visual consistency across environments and adapt quickly to evolving creative direction in a fast-paced environment.
Required Qualifications
- 3+ years of experience as a set or environment modeler in film, television, or cinematic animation/VFX
- Strong proficiency in Maya, ZBrush, Blender or any standard modeling software
- Solid understanding of scale, composition, and modular design for props and environments
- Highly skilled in hard surface and soft surface modeling as well as UV work
- Ability to model both stylized and realistic environments with attention to storytelling detail
- Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc
- Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows
- An artistic mindset and willingness to receive and implement constructive feedback
Desired Qualifications
- Familiarity with Rhinoceros (Rhino) 3D is advantageous
- Understanding of rigging and animation is a plus
- Familiarity with Unreal Engine or other similar rendering tools
- Background in architecture, industrial design, or scenic/set design
- Basic knowledge of compositing in Nuke to create and refine slap comps for presentation
- Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce
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