Artiste d’éclairage / Lighting Artist - Remote
RemoteCanada
Job Summary
Create high-quality lighting schemes for scenes, levels, and cinematics based on reference photographs and concept art. Maintain artistic direction and quality while balancing visual fidelity with performance constraints for current console generations. Collaborate with leads, developers, and peers to drive narrative storytelling through color, light, and mood, ensuring work integrates seamlessly into the build. Participate in reviews to implement feedback and contribute to R&D initiatives that improve pipelines and workflows. Review and playtest your own work in the editor and in-game to verify technical accuracy.
Required Qualifications
- 3+ years in AAA console/PC game development including 1 year in unreal engine
- Strong portfolio showcasing examples of world and local lighting work
- Artistically interpret concepts or creatively push beyond an initial ideation
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color)
- In depth knowledge of Physically Based Rendering workflows
- Good understanding of performance limitations and possibilities of current console generation
- Ability to create all content needed for lighting including but not limited to textures, IES profiles, HDR maps, materials, scripts, etc
- Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc
- Adaptive
- Ability to receive and implement feedback
- Willingness to learn and adapt to new styles, techniques and workflows
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges
- Strong verbal and written communication skills in English
Desired Qualifications
- Degree in any art field
- Photography
- Good Unreal Engine knowledge
- Working knowledge of rendering engines such as Renderman, VRAy, or Arnold
- Showing breakdown or work-in-progress images of finished lighting work
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