Artist: Environment
$68,000–$85,000 year
On-site · Andover, Massachusetts, United States
Job Summary
Environment Artist responsible for building and mapping realistic 3D art for in-game environments; create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender) and procedural node graphs (such as Houdini, Blender, Substance Designer); work across a wide range of styles while maintaining Rockstar’s artistic standards; communicate timelines and proactively seek and apply feedback from leads and directors; participate in R&D and problem solving to find artistic solutions to technical problems; stay informed on the latest technology related to 3D art development; requires 3+ years of experience, Houdini with VEX, strong communication, self-direction, and portfolio; portfolio must showcase procedural art generation and asset placement.
Required Qualifications
- 3+ years of experience as a 3D Artist within gaming or similar industry
- Excellent 3D environment art creation skills and all-around artistic expertise and flair
- Eagerness to learn new workflows and software tools
- Ability to work with a high degree of self-direction and motivation
- Experience with Houdini and a working knowledge of VEX
- Outstanding communication and interpersonal skills
- Ability to think creatively and develop innovative solutions to complex problems
- Demonstrated ability to prioritize tasks in a dynamic, milestone-driven environment
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