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Keywords Studios6 days ago

3D Artist - Vic/SA/Qld

Hybrid · Box Hill, Victoria, Australia

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Enterprise

Job Summary

3D Artist position for Liquid Development studio (Australia: Adelaide/Brisbane/Melbourne preferred; other Australian cities possible as remote). Responsibilities include creating high-quality real-time 3D assets (characters, environments, props, materials), developing polished models, textures, shaders, and materials optimized for game engines, and ensuring assets meet technical and performance requirements. You will collaborate with concept artists, designers, animators, and technical artists through the production pipeline, participate in reviews, and push visual quality while adhering to engine limitations. Required skills include strong portfolio of real-time game assets, proficiency with Maya/Blender/3ds Max/ZBrush/Substance Painter, solid UV mapping and topology knowledge, experience with Unreal Engine or Unity, and solid understanding of PBR workflows and optimization. The role emphasizes team collaboration, adaptability to different game genres and platforms, and staying current with industry trends. Hybrid working pattern with preference for base in Box Hill (Vic) Australia, with remote consideration.

Required Qualifications

  • Extensive experience as a 3D Artist within the video game industry
  • Portfolio showcasing high-quality real-time game assets
  • Proficiency in Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter
  • Experience creating optimized assets for Unreal Engine or Unity
  • Strong understanding of PBR workflows, topology, and performance optimization
  • Ability to collaborate within multidisciplinary teams and incorporate feedback
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Keywords Studios

3D Artist - Vic/SA/Qld

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