3D Artist (Hard Surface Modeler)
On-site · Herndon, Virginia, United States
Job Summary
Hard Surface 3D Artist sought to create photorealistic hard surface props, vehicles, and buildings for client projects. Responsibilities include creating realistic 3D objects from photo references, conveying backstories through textures and details, solving workflow challenges, and delivering within schedule. Must master hard surface topology, PBR surfacing, Maya/Arnold shader workflows, retopology from CAD or photogrammetry, and produce high-quality props and vehicles for photo-real VFX composites using tools like Substance 3D Painter, with additional familiarity in Designer or Marvelous Designer. Benefits include competitive pay and comprehensive health benefits. Location: Herndon, VA, on-site FULL_TIME role.
Required Qualifications
- Mastery of hard surface topology principles
- Mastery of PBR surfacing
- Knowledge of preparing 3D models for rendering within Maya using Arnold shader nodes
- Ability to retopologize models either CAD or from Photogrammetry scans
- Strong sense of color, space, light, and materials
- Communicate effectively with team members across departments
- Environment modeling skills/knowledge is a plus
- Proficiency in Adobe Substance 3D Painter is required, Designer is a plus
- Marvelous Designer or similar tool proficiency is a plus
- Capable of producing high quality props, objects, vehicles, etc for photo real VFX composites
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