2D/3D Game Artist - Environment - Contract
RemoteUnited States
Job Summary
Create compelling 2D/3D environments, props, and assets in a heavily stylized aesthetic for current and unannounced titles across VR, PC, and console. Build environments that hold up across platforms by planning for performance ceilings up front, utilizing technical art skills in Unity including materials, shader graphs, lighting, and profiling. Contribute to environment design through blockouts, player flow, and sightlines, while creating marketing assets like trailers and store art to drive conversion. Collaborate with artists and developers to improve the game, ensuring spaces play as well as they look. This role requires availability during US EST or PST time zones to support the team scaling beyond a single title.
Required Qualifications
- Create compelling 2D/3D environments, environment props, and other game assets in a heavily stylized aesthetic
- Build environments that hold up across VR, PC, and console
- Some technical art understanding/experience in Unity required: materials and shader graph, lighting, prefabs, addressables, and profiling your assets on target hardware
- Contribute to environment design — blockouts, player flow, sightlines, and readability
- Create effective marketing assets to support launch and drive conversion (2D assets, trailers, store art)
- Collaborate with other artists and developers to improve the game
- Must be available during US EST or PST time zones to collaborate with the team
- Technical art ability in Unity - comfortable with code in the Editor including materials, shaders, lighting, and asset optimization across multiple build targets
- Multi-platform experience — you understand the trade-offs between a VR headset, a PC build, and a console target
- Design instinct - you can take a space from gray box to shipped and make deliberate choices about how players move through it
- Experience using Blender, Unity, Figma, and Adobe
- Demonstrate creative and imaginative designs, with an emphasis on unique characters and atmospheric environments
Desired Qualifications
- Bonus: Quick 2D concept art or hand sketches; Editor tooling that speeds up the art team; experience with AI-assisted art or pipeline tools
Hiring someone like this?
Get your role in front of qualified candidates on Sorce.